Python编程产生非均匀随机数的几种方法代码分享
1.反变换法
设需产生分布函数为F(x)的连续随机数X。若已有[0,1]区间均匀分布随机数R,则产生X的反变换公式为:
F(x)=r, 即x=F-1(r)
反函数存在条件:如果函数y=f(x)是定义域D上的单调函数,那么f(x)一定有反函数存在,且反函数一定是单调的。分布函数F(x)为是一个单调递增函数,所以其反函数存在。从直观意义上理解,因为r一一对应着x,而在[0,1]均匀分布随机数R≤r的概率P(R≤r)=r。 因此,连续随机数X≤x的概率P(X≤x)=P(R≤r)=r=F(x)
即X的分布函数为F(x)。
例子:下面的代码使用反变换法在区间[0, 6]上生成随机数,其概率密度近似为P(x)=e-x
import numpy as np import matplotlib.pyplot as plt # probability distribution we're trying to calculate p = lambda x: np.exp(-x) # CDF of p CDF = lambda x: 1-np.exp(-x) # invert the CDF invCDF = lambda x: -np.log(1-x) # domain limits xmin = 0 # the lower limit of our domain xmax = 6 # the upper limit of our domain # range limits rmin = CDF(xmin) rmax = CDF(xmax) N = 10000 # the total of samples we wish to generate # generate uniform samples in our range then invert the CDF # to get samples of our target distribution R = np.random.uniform(rmin, rmax, N) X = invCDF(R) # get the histogram info hinfo = np.histogram(X,100) # plot the histogram plt.hist(X,bins=100, label=u'Samples'); # plot our (normalized) function xvals=np.linspace(xmin, xmax, 1000) plt.plot(xvals, hinfo[0][0]*p(xvals), 'r', label=u'p(x)') # turn on the legend plt.legend() plt.show()
一般来说,直方图的外廓曲线接近于总体X的概率密度曲线。
2.舍选抽样法(Rejection Methold)
用反变换法生成随机数时,如果求不出F-1(x)的解析形式或者F(x)就没有解析形式,则可以用F-1(x)的近似公式代替。但是由于反函数计算量较大,有时也是很不适宜的。另一种方法是由Von Neumann提出的舍选抽样法。下图中曲线w(x)为概率密度函数,按该密度函数产生随机数的方法如下:
基本的rejection methold步骤如下:
1. Draw x uniformly from [xmin xmax]
2. Draw x uniformly from [0, ymax]
3. if y < w(x),accept the sample, otherwise reject it
4. repeat
即落在曲线w(x)和X轴所围成区域内的点接受,落在该区域外的点舍弃。
例子:下面的代码使用basic rejection sampling methold在区间[0, 10]上生成随机数,其概率密度近似为P(x)=e-x
# -*- coding: utf-8 -*- ''' The following code produces samples that follow the distribution P(x)=e^"text-align: center">3.推广的舍取抽样法
从上图中可以看出,基本的rejection methold法抽样效率很低,因为随机数x和y是在区间[xmin xmax]和区间[0 ymax]上均匀分布的,产生的大部分点不会落在w(x)曲线之下(曲线e-x的形状一边高一边低,其曲线下的面积占矩形面积的比例很小,则舍选抽样效率很低)。为了改进简单舍选抽样法的效率,可以构造一个新的密度函数q(x)(called a proposal distribution from which we can readily draw samples),使它的形状接近p(x),并选择一个常数k使得kq(x)≥w(x)对于x定义域内的值都成立。对应下图,首先从分布q(z)中生成随机数z0,然后按均匀分布从区间[0 kq(z0)]生成一个随机数u0。 if u0 > p(z0) then the sample is rejected,otherwise u0 is retained. 即下图中灰色区域内的点都要舍弃。可见,由于随机点u0只出现在曲线kq(x)之下,且在q(x)较大处出现次数较多,从而大大提高了采样效率。显然q(x)形状越接近p(x),则采样效率越高。
根据上述思想,也可以表达采样规则如下:
1. Draw x from your proposal distribution q(x)
2. Draw y uniformly from [0 1]
3. if y < p(x)/kq(x) , accept the sample, otherwise reject it
4. repeat
下面例子中选择函数p(x)=1/(x+1)作为proposal distribution,k=1。曲线1/(x+1)的形状与e-x相近。
import numpy as np import matplotlib.pyplot as plt p = lambda x: np.exp(-x) # our distribution g = lambda x: 1/(x+1) # our proposal pdf (we're choosing k to be 1) CDFg = lambda x: np.log(x +1) # generates our proposal using inverse sampling # domain limits xmin = 0 # the lower limit of our domain xmax = 10 # the upper limit of our domain # range limits for inverse sampling umin = CDFg(xmin) umax = CDFg(xmax) N = 10000 # the total of samples we wish to generate accepted = 0 # the number of accepted samples samples = np.zeros(N) count = 0 # the total count of proposals # generation loop while (accepted < N): # Sample from g using inverse sampling u = np.random.uniform(umin, umax) xproposal = np.exp(u) - 1 # pick a uniform number on [0, 1) y = np.random.uniform(0, 1) # Do the accept/reject comparison if y < p(xproposal)/g(xproposal): samples[accepted] = xproposal accepted += 1 count +=1 print count, accepted # get the histogram info hinfo = np.histogram(samples,50) # plot the histogram plt.hist(samples,bins=50, label=u'Samples'); # plot our (normalized) function xvals=np.linspace(xmin, xmax, 1000) plt.plot(xvals, hinfo[0][0]*p(xvals), 'r', label=u'p(x)') # turn on the legend plt.legend() plt.show()>
24051 10000
可以对比基本的舍取法和改进的舍取法的结果,前者产生符合要求分布的10000个随机数运算了99552步,后者运算了24051步,可以看到效率明显提高。
总结
以上就是本文关于Python编程产生非均匀随机数的几种方法代码分享的全部内容,希望对大家有所帮助。感兴趣的朋友可以继续参阅本站:
Python数据可视化编程通过Matplotlib创建散点图代码示例
Python编程实现使用线性回归预测数据
Python数据可视化正态分布简单分析及实现代码
如有不足之处,欢迎留言指出。感谢朋友们对本站的支持!
下一篇:windows下Virtualenvwrapper安装教程